Check out these projects—work that I enjoyed by turning tricky ideas into eye-catching visuals! I aim to mix creativity with a keen eye for detail, making sure each project hits the right notes. From brainstorming fun concepts to polishing the final design, I focus on what matters most, balancing style and function. The goal? Clear, impactful visuals that get the message across—without missing a deadline!
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3D Model Replication: Blender-to-Roblox: Psycho Bunny Roblox Accessories, 2024
As lead of the production team for the Psycho Bunny 2024 Roblox Campaign, I delegated myself as the primary UGC accessory creator for each of the phases. Of the total 72 accessories made, seen on the Psycho Bunny Roblox Store, specific items were asked to be virtualized to fit Roblox avatars.
The main highlight of the campaign was the backpacks, seen on this page. Through efficiently maintained contact with the client, I carefully allowed enough time to get the details right, specifically--the zipper keychain of the Psycho Bunny logo, this was a detail that was a special callout not to miss.
The main highlight of the campaign was the backpacks, seen on this page. Through efficiently maintained contact with the client, I carefully allowed enough time to get the details right, specifically--the zipper keychain of the Psycho Bunny logo, this was a detail that was a special callout not to miss.

Real Backpack Products: Psycho Bunny

Roblox 3D Accessories: Psycho Bunny
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Visualization Exercise: Blender-to-Sketchfab: 3D Printer Components, 2022
This exercise is intended to to be high level representation of the core components of 3D printers.
• Through an interactive visualization like an Embedded Sketchfab iFrame, users are able to learn piece by piece at their own pace.
• Equally, a project video allows for the traditional consumption of the information in a short & meaningful sequence.
• Through an interactive visualization like an Embedded Sketchfab iFrame, users are able to learn piece by piece at their own pace.
• Equally, a project video allows for the traditional consumption of the information in a short & meaningful sequence.
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Eagle Public Library: Sketchup: Virtualization Initiative, 2021
As Programming Specialist at the Eagle Public Library, I was tasked with putting together emerging tech outreach initiatives during the 2020-2021 COVID recovery period. This project was built in SketchUp based on the floor plan and then to be imported into a single player web-based meeting platform (FrameVR.io) for public access to information regarding the digital library services provided by the city.
The use of a Virtual Library is indeed much simpler than an entire 3D recreation of the space, using their smartphones - patrons can already access digital library services. What we aimed to establish with this initiative, was the outreach efforts for those services. Showcasing the content in a new and interesting format, and in an environment that patrons are already familiar with but didn't necessarily have full access-to during the COVID era.
The use of a Virtual Library is indeed much simpler than an entire 3D recreation of the space, using their smartphones - patrons can already access digital library services. What we aimed to establish with this initiative, was the outreach efforts for those services. Showcasing the content in a new and interesting format, and in an environment that patrons are already familiar with but didn't necessarily have full access-to during the COVID era.

Entrance

Main Area

Children's Area Entrance
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McDonald's Training Simulation: Unreal Engine: AXRI (Autism Mixed Reality Institute) Collaboration Segment, 2020
The request for this project was to create a simplified version of training performed at regionally owned McDonald's locations based in Idaho. The emphasis of the VR training application is to improve competence of the material during new employee training with accessibility infrastructure in-place prior.
In collaboration with the regional McDonald's Owner, we at AXRI identified the best suited use case for this demonstration was to focus on the Fry-Cook Role. I was tasked with adhering to the provided training video and recreate the entire process in full interactive 3D.
Through content feedback, iterations, and testing the proposal was prepped for the regional owner for further project development.
In collaboration with the regional McDonald's Owner, we at AXRI identified the best suited use case for this demonstration was to focus on the Fry-Cook Role. I was tasked with adhering to the provided training video and recreate the entire process in full interactive 3D.
Through content feedback, iterations, and testing the proposal was prepped for the regional owner for further project development.
Playable VR Prototype: Demo Video
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SketchUp-to-Unreal Engine Academic Exercise: Theme Park Attraction, 2019
This academic group project entailed sourcing the layout of a real-life theme park attraction location, then designing and building an entirely new experience concept for the structure using the same structural layout. My primary focus here was Design Leadership, UX Design, and Secondary 3D Asset Production.
Utilizing quick modelling tools like SketchUp allowed me to lead the team to follow proper dimensions as we continued to build the experience.
Utilizing quick modelling tools like SketchUp allowed me to lead the team to follow proper dimensions as we continued to build the experience.

SketchUp: Draft_1

SketchUp: Draft_2

SketchUp: Draft_3

Experience Design: End Scene Results
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Visualization Exercise: Unreal Engine: Photorealistic Scene Replication, 2018
This project was intended to test my early design capabilities for turning a photograph of a scene into a 3D rendering using Unreal Engine in 24 hours, although some liberties were taken to simplify the environment, the project scene established first allowed me to start start to create more prop assets to match the scene further.


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AHJ Engineering: 3DS Max: Flex Visualization, 2017
For this project I was tasked by the client to convey a structural engineering flex procedure they intended on communicating to their contractors. This video/model is intended to be an abstraction of the process involving two phases.
Phase 1: Remove the two lower columns, causing a slight vertical flex to the floors. The procedure also causes the cross-beam to straighten.
Phase 2: Raise one column on each floor on opposing sides of the model to equalize the structure. Stilts are added to the empty vertical space under each column-this step was not needed to be visualized for the contractors.
Phase 2: Raise one column on each floor on opposing sides of the model to equalize the structure. Stilts are added to the empty vertical space under each column-this step was not needed to be visualized for the contractors.